Professor John Hattie, Melbourne Laureate Professor and Director of the Melbourne Educational Research Institute, visited NIE on the 21st of January 2020. He delivered an engaging and inspiring talk on narrowing the gap between research and practice in the education field. Particularly, Professor Hattie
A significant component of the study is the use of the functional Near-Infrared Spectroscopy (fNIRS) system to capture the regions of the brain that are activated during various activities such as learning. Upon the acquisition of the fNIRS system, Aerobe provided a training session
On the 4th of October 2019, a group of children celebrated children’s day together with the iMAGINE team at the National Institute of Education (NIE) Singapore. It was an afternoon of fun, learning, and imagination with a myriad of exciting activities prepared to celebrate children’s
The 2019 Curriculum, Assessment, Teaching and Learning Colloquium is a series of workshops and seminars for classroom teachers and key personnel offered by faculty members of the Curriculum, Teaching and Learning (CTL) Academic Group, NIE, where they share their rich
Our talented Nanyang Research Program interns presented their paper at the 2019 Nanyang Research Symposium. Project Interns Shakhti from Raffles Institution and Meng Lin from National Junior College proudly presented their research paper which investigated behavioural and lifestyle factors that
Dr. Azilawati Jamaludin, Assistant Professor at NIE’s Curriculum, Teaching and Learning Academic Group and Assistant Dean (Science of Learning) at the Office of Education Research, was invited by the Institute of Adult Learning (IAL) to speak at the InnovLogue on “The Art and Science of Game-based Learning” on 21 September 2018. The speaker panel included some well-known figures in the gaming industry such as Mr Noah Falstein, who was previously Chief Game Designer at Google.
We will be sharing more about our project “Translational Specifications of Neural-Informed Game-Based Interventions for Mathematical Cognitive Development of Low-Progress Learners”. To register, click here
Using game play to make learning interesting and engaging has been gaining interest from educators, with the onset of 21st century mobile connectivity. With digital mobile gaming expected to get more popular globally and in Singapore, how can educators capitalise